Hello all! Now I really have to apologize for not posting anything for couple of weeks. I have been really busy travelling and for some reason my scheduled Picks of the Week post didn’t get posted. Oh well, I am back now and here are some picks from the previous missed weeks. I also got my first ever game review published on Indie Game Magazine. Check it out!
- Dev Mag had an interesting article on How to design game interfaces. This article has good examples on different approaches with screenshots. Really worth your time (even just looking at the pictures and getting an idea what the article is all about)
- Game plagiarism is indeed a problem on the rise because of easy development tools. Many think that they can just copy someone’s idea and sell it. Usually, this ends just being a bunch of BS. Check an article about this from Game Theory.
- Continuing with the same website – here is an article on How to Succeed with Downloadable Games. Perhaps worth your five minutes, even though it is just scratching the surface.
- Yes! More stuff coming out from the World of Love, an indie developer conference in London. Here is a Rock, Paper, Shotgun post on Gental -themed panel and a podcast.
- Frictional Games, ring any bells? It really should. In case you don’t know what the heck this is about, you oughta shame! Frictional Games made a really good, scary and atmospheric game last year known as Amnesia: Dark Descent. Animatedead.com has an interview with the creators.
- Gamasutra featured an article on marketing in the iPhone App Store. The Cautionary Tale of 100 Rogues.
- From Web Development to Game Studio in One Project is an article by a guy who started making Flash games because he got bored to doing pointless boring jobs. The article has a nice explanation on the steps taken and how the first project went. A good reading for pointers.
- The Rise of an Indie Developer is about indie developer successes and failures. In the end, being an indie dev isn’t just a walk in the park.
- 2DBoy, the creator of World of Goo discusses about launching the game to iPad and how the money making worked.
- Gamasutra has an article on what it feels like to work from home as an indie developer.
- 10 Artists who use video games as a medium is a collection of 10 videos displaying some artistic games. I liked most of them (not all). Definitely worth checking out. They might also give you some inspiration on the way.